Most recently (some months ago) the on a road trip to Melbourne a few ideas were thrown around by the car's occupants and recorded for a Space Trading Game. Some odd things like "Elves" were included but obviously the aim of a game is fun so why not.
Anyway here are the first cut mockups of a couple of screens:-
Ship Screen:
Rough points about the ship screen:
- a single player can control multiple ships.
- at the most basic (cheapest) a ship can be crewed by AI devices.
- all team leader positions are totally optional.
- quality of team leaders and size of teams impact on that area of the ship performance.
- for example a lowest level navigator AI can only have a schedule route of 2 stations.
- while at a station positions can be filled from available pool of beings.
- Money is made by selling cargos or successfully undertaking assignments (passengers, consignments or contracts).
- The carrying capacity can be increased by dynamically tacking on extra pods.
- Some cargo needs special handling and therefore specific pods for example live shipments.
- Cargos have different values on different stations.
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