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Wednesday, October 20, 2010

Reoccurring Thought

Normally, I chase software bugs for a living.  Sometimes writing new custom software as a single cog in a large wheel and then chasing bugs (adding patches) to bring the software up to being effective. But, I have on occasions had the thought of writing something whole.

Most recently (some months ago) the on a road trip to Melbourne a few ideas were thrown around by the car's occupants and recorded for a Space Trading Game.  Some odd things like "Elves" were included but obviously the aim of a game is fun so why not.

Anyway here are the first cut mockups of a couple of screens:-
Ship Screen:


Rough points about the ship screen:
  1. a single player can control multiple ships.
  2. at the most basic (cheapest) a ship can be crewed by AI devices.
  3. all team leader positions are totally optional.
  4. quality of team leaders and size of teams impact on that area of the ship performance.
  5. for example a lowest level navigator AI can only have a schedule route of 2 stations.
  6. while at a station positions can be filled from available pool of beings.
Space Station Trading Screen:
Rough points about the Station Trading Screen:
  1. Money is made by selling cargos or successfully undertaking assignments (passengers, consignments or contracts).
  2. The carrying capacity can be increased by dynamically tacking on extra pods.
  3. Some cargo needs special handling and therefore specific pods for example live shipments.
  4. Cargos have different values on different stations.
Let me know what you think especially anything to add fun into the game.

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